Camille's Coffee started as 1 week game jam project, but we felt the idea had potential to become something bigger. I co-created I'm Awake to develop a prototype of what we wanted the final game to be. During this time I redesigned our main character and collaborated with our writer to create concepts for NPCs and scenery. I started doing 2D animations and illustrations for the game and building our demo in Unity. I also designed UI to display important information for the player in a way that would fit our theme.